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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/McRegionChunkStorage.cpp
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/McRegionChunkStorage.cpp')
-rw-r--r--Minecraft.World/McRegionChunkStorage.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/McRegionChunkStorage.cpp b/Minecraft.World/McRegionChunkStorage.cpp
index 344ff6c7..87dabf0b 100644
--- a/Minecraft.World/McRegionChunkStorage.cpp
+++ b/Minecraft.World/McRegionChunkStorage.cpp
@@ -45,7 +45,7 @@ McRegionChunkStorage::McRegionChunkStorage(ConsoleSaveFile *saveFile, const wstr
for(int i = 0; i < count; ++i)
{
- __int64 index = dis.readLong();
+ int64_t index = dis.readLong();
CompoundTag *tag = NbtIo::read(&dis);
ByteArrayOutputStream bos;
@@ -78,7 +78,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
// If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk
if(regionChunkInputStream == NULL)
{
- __int64 index = ((__int64)(x) << 32) | (((__int64)(z))&0x00000000FFFFFFFF);
+ int64_t index = ((int64_t)(x) << 32) | (((int64_t)(z))&0x00000000FFFFFFFF);
auto it = m_entityData.find(index);
if(it != m_entityData.end())
@@ -242,7 +242,7 @@ void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk)
{
#ifdef SPLIT_SAVES
PIXBeginNamedEvent(0,"Saving entities");
- __int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF);
+ int64_t index = ((int64_t)(levelChunk->x) << 32) | (((int64_t)(levelChunk->z))&0x00000000FFFFFFFF);
delete m_entityData[index].data;
@@ -276,7 +276,7 @@ void McRegionChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk)
void McRegionChunkStorage::loadEntities(Level *level, LevelChunk *levelChunk)
{
#ifdef SPLIT_SAVES
- __int64 index = ((__int64)(levelChunk->x) << 32) | (((__int64)(levelChunk->z))&0x00000000FFFFFFFF);
+ int64_t index = ((int64_t)(levelChunk->x) << 32) | (((int64_t)(levelChunk->z))&0x00000000FFFFFFFF);
auto it = m_entityData.find(index);
if(it != m_entityData.end())