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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/LevelEvent.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/LevelEvent.h')
-rw-r--r--Minecraft.World/LevelEvent.h33
1 files changed, 17 insertions, 16 deletions
diff --git a/Minecraft.World/LevelEvent.h b/Minecraft.World/LevelEvent.h
index c78c3569..8bd3fea5 100644
--- a/Minecraft.World/LevelEvent.h
+++ b/Minecraft.World/LevelEvent.h
@@ -4,20 +4,20 @@
class LevelEvent
{
public:
- static const int SOUND_CLICK = 1000;
- static const int SOUND_CLICK_FAIL = 1001;
- static const int SOUND_LAUNCH = 1002;
- static const int SOUND_OPEN_DOOR = 1003;
- static const int SOUND_FIZZ = 1004;
+ static const int SOUND_CLICK = 1000;
+ static const int SOUND_CLICK_FAIL = 1001;
+ static const int SOUND_LAUNCH = 1002;
+ static const int SOUND_OPEN_DOOR = 1003;
+ static const int SOUND_FIZZ = 1004;
static const int SOUND_PLAY_RECORDING = 1005;
- static const int SOUND_GHAST_WARNING = 1007;
- static const int SOUND_GHAST_FIREBALL = 1008;
- static const int SOUND_BLAZE_FIREBALL = 1009;
+ static const int SOUND_GHAST_WARNING = 1007;
+ static const int SOUND_GHAST_FIREBALL = 1008;
+ static const int SOUND_BLAZE_FIREBALL = 1009;
- static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
- static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
- static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
+ static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
+ static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
+ static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
static const int SOUND_WITHER_BOSS_SPAWN = 1013;
static const int SOUND_WITHER_BOSS_SHOOT = 1014;
static const int SOUND_BAT_LIFTOFF = 1015;
@@ -29,11 +29,12 @@ public:
static const int SOUND_ANVIL_USED = 1021;
static const int SOUND_ANVIL_LAND = 1022;
- static const int PARTICLES_SHOOT = 2000;
- static const int PARTICLES_DESTROY_BLOCK = 2001;
- static const int PARTICLES_POTION_SPLASH = 2002;
- static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
- static const int PARTICLES_MOBTILE_SPAWN = 2004;
+ static const int PARTICLES_SHOOT = 2000;
+ static const int PARTICLES_DESTROY_BLOCK = 2001;
+ static const int PARTICLES_POTION_SPLASH = 2002;
+ static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
+ static const int PARTICLES_MOBTILE_SPAWN = 2004;
+ static const int PARTICLES_PLANT_GROWTH = 2005;
//static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed
static const int ENDERDRAGON_FIREBALL_SPLASH = 9001;