From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/LevelEvent.h | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) (limited to 'Minecraft.World/LevelEvent.h') diff --git a/Minecraft.World/LevelEvent.h b/Minecraft.World/LevelEvent.h index c78c3569..8bd3fea5 100644 --- a/Minecraft.World/LevelEvent.h +++ b/Minecraft.World/LevelEvent.h @@ -4,20 +4,20 @@ class LevelEvent { public: - static const int SOUND_CLICK = 1000; - static const int SOUND_CLICK_FAIL = 1001; - static const int SOUND_LAUNCH = 1002; - static const int SOUND_OPEN_DOOR = 1003; - static const int SOUND_FIZZ = 1004; + static const int SOUND_CLICK = 1000; + static const int SOUND_CLICK_FAIL = 1001; + static const int SOUND_LAUNCH = 1002; + static const int SOUND_OPEN_DOOR = 1003; + static const int SOUND_FIZZ = 1004; static const int SOUND_PLAY_RECORDING = 1005; - static const int SOUND_GHAST_WARNING = 1007; - static const int SOUND_GHAST_FIREBALL = 1008; - static const int SOUND_BLAZE_FIREBALL = 1009; + static const int SOUND_GHAST_WARNING = 1007; + static const int SOUND_GHAST_FIREBALL = 1008; + static const int SOUND_BLAZE_FIREBALL = 1009; - static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010; - static const int SOUND_ZOMBIE_IRON_DOOR = 1011; - static const int SOUND_ZOMBIE_DOOR_CRASH = 1012; + static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010; + static const int SOUND_ZOMBIE_IRON_DOOR = 1011; + static const int SOUND_ZOMBIE_DOOR_CRASH = 1012; static const int SOUND_WITHER_BOSS_SPAWN = 1013; static const int SOUND_WITHER_BOSS_SHOOT = 1014; static const int SOUND_BAT_LIFTOFF = 1015; @@ -29,11 +29,12 @@ public: static const int SOUND_ANVIL_USED = 1021; static const int SOUND_ANVIL_LAND = 1022; - static const int PARTICLES_SHOOT = 2000; - static const int PARTICLES_DESTROY_BLOCK = 2001; - static const int PARTICLES_POTION_SPLASH = 2002; - static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003; - static const int PARTICLES_MOBTILE_SPAWN = 2004; + static const int PARTICLES_SHOOT = 2000; + static const int PARTICLES_DESTROY_BLOCK = 2001; + static const int PARTICLES_POTION_SPLASH = 2002; + static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003; + static const int PARTICLES_MOBTILE_SPAWN = 2004; + static const int PARTICLES_PLANT_GROWTH = 2005; //static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed static const int ENDERDRAGON_FIREBALL_SPLASH = 9001; -- cgit v1.2.3