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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/InventoryMenu.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/InventoryMenu.cpp')
-rw-r--r--Minecraft.World/InventoryMenu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/InventoryMenu.cpp b/Minecraft.World/InventoryMenu.cpp
index 9c6c661f..ae5d9269 100644
--- a/Minecraft.World/InventoryMenu.cpp
+++ b/Minecraft.World/InventoryMenu.cpp
@@ -28,8 +28,8 @@ InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Playe
void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
{
- craftSlots = std::make_shared<CraftingContainer>(this, 2, 2);
- resultSlots = std::make_shared<ResultContainer>();
+ craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
+ resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
this->active = active;
addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
@@ -77,7 +77,7 @@ void InventoryMenu::removed(shared_ptr<Player> player)
for (int i = 0; i < 4; i++)
{
shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
- if (item != nullptr)
+ if (item != NULL)
{
player->drop(item);
craftSlots->setItem(i, nullptr);
@@ -102,7 +102,7 @@ shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player
Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3);
- if (slot != nullptr && slot->hasItem())
+ if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
@@ -240,7 +240,7 @@ shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, in
for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
{
Slot *slot = slots.at(i);
- if ( (slot==nullptr) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
+ if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
{
return out;
}