From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/InventoryMenu.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.World/InventoryMenu.cpp') diff --git a/Minecraft.World/InventoryMenu.cpp b/Minecraft.World/InventoryMenu.cpp index 9c6c661f..ae5d9269 100644 --- a/Minecraft.World/InventoryMenu.cpp +++ b/Minecraft.World/InventoryMenu.cpp @@ -28,8 +28,8 @@ InventoryMenu::InventoryMenu(shared_ptr inventory, bool active, Playe void InventoryMenu::_init(shared_ptr inventory, bool active) { - craftSlots = std::make_shared(this, 2, 2); - resultSlots = std::make_shared(); + craftSlots = shared_ptr( new CraftingContainer(this, 2, 2) ); + resultSlots = shared_ptr( new ResultContainer() ); this->active = active; addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36)); @@ -77,7 +77,7 @@ void InventoryMenu::removed(shared_ptr player) for (int i = 0; i < 4; i++) { shared_ptr item = craftSlots->removeItemNoUpdate(i); - if (item != nullptr) + if (item != NULL) { player->drop(item); craftSlots->setItem(i, nullptr); @@ -102,7 +102,7 @@ shared_ptr InventoryMenu::quickMoveStack(shared_ptr player Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3); - if (slot != nullptr && slot->hasItem()) + if (slot != NULL && slot->hasItem()) { shared_ptr stack = slot->getItem(); clicked = stack->copy(); @@ -240,7 +240,7 @@ shared_ptr InventoryMenu::clicked(int slotIndex, int buttonNum, in for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++) { Slot *slot = slots.at(i); - if ( (slot==nullptr) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) ) + if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) ) { return out; } -- cgit v1.2.3