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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/HeavyTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/HeavyTile.h')
-rw-r--r--Minecraft.World/HeavyTile.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/HeavyTile.h b/Minecraft.World/HeavyTile.h
index a9186eae..f68ed162 100644
--- a/Minecraft.World/HeavyTile.h
+++ b/Minecraft.World/HeavyTile.h
@@ -10,17 +10,17 @@ class HeavyTile : public Tile
public:
static bool instaFall;
- HeavyTile(int type, bool isSolidRender = true);
- HeavyTile(int type, Material *material, bool isSolidRender = true);
- virtual void onPlace(Level *level, int x, int y, int z);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual void tick(Level *level, int x, int y, int z, Random *random);
+ HeavyTile(int type, bool isSolidRender = true);
+ HeavyTile(int type, Material *material, bool isSolidRender = true);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
void checkSlide(Level *level, int x, int y, int z);
protected:
virtual void falling(shared_ptr<FallingTile> entity);
public:
- virtual int getTickDelay();
- static bool isFree(Level *level, int x, int y, int z);
+ virtual int getTickDelay(Level *level);
+ static bool isFree(Level *level, int x, int y, int z);
virtual void onLand(Level *level, int xt, int yt, int zt, int data);
};