aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/GameModeCommand.cpp
diff options
context:
space:
mode:
authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/GameModeCommand.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/GameModeCommand.cpp')
-rw-r--r--Minecraft.World/GameModeCommand.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/GameModeCommand.cpp b/Minecraft.World/GameModeCommand.cpp
index 86d4c5a5..94252881 100644
--- a/Minecraft.World/GameModeCommand.cpp
+++ b/Minecraft.World/GameModeCommand.cpp
@@ -7,7 +7,7 @@ EGameCommand GameModeCommand::getId()
return eGameCommand_GameMode;
}
-void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
+void GameModeCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0)
//{
@@ -26,7 +26,7 @@ void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray comman
//}
}
-GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
+GameType *GameModeCommand::getModeForString(std::shared_ptr<CommandSender> source, const wstring &name)
{
return NULL;
//if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) {
@@ -40,7 +40,7 @@ GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, co
//}
}
-shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
+std::shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
{
return nullptr;
//Player player = MinecraftServer.getInstance().getPlayers().getPlayer(name);