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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/FlatLevelSource.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/FlatLevelSource.h')
-rw-r--r--Minecraft.World/FlatLevelSource.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/FlatLevelSource.h b/Minecraft.World/FlatLevelSource.h
index 804a7b5a..0c15c9d9 100644
--- a/Minecraft.World/FlatLevelSource.h
+++ b/Minecraft.World/FlatLevelSource.h
@@ -24,13 +24,13 @@ private:
boolean generateStructures;
VillageFeature *villageFeature;// = new VillageFeature(1);
-public:
- FlatLevelSource(Level *level, __int64 seed, bool generateStructures);
+public:
+ FlatLevelSource(Level *level, int64_t seed, bool generateStructures);
~FlatLevelSource();
-private: void prepareHeights(byteArray blocks);
+private: void prepareHeights(byteArray blocks);
-public:
+public:
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int xOffs, int zOffs);
virtual bool hasChunk(int x, int y);