From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/FlatLevelSource.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.World/FlatLevelSource.h') diff --git a/Minecraft.World/FlatLevelSource.h b/Minecraft.World/FlatLevelSource.h index 804a7b5a..0c15c9d9 100644 --- a/Minecraft.World/FlatLevelSource.h +++ b/Minecraft.World/FlatLevelSource.h @@ -24,13 +24,13 @@ private: boolean generateStructures; VillageFeature *villageFeature;// = new VillageFeature(1); -public: - FlatLevelSource(Level *level, __int64 seed, bool generateStructures); +public: + FlatLevelSource(Level *level, int64_t seed, bool generateStructures); ~FlatLevelSource(); -private: void prepareHeights(byteArray blocks); +private: void prepareHeights(byteArray blocks); -public: +public: virtual LevelChunk *create(int x, int z); virtual LevelChunk *getChunk(int xOffs, int zOffs); virtual bool hasChunk(int x, int y); -- cgit v1.2.3