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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/EnchantmentCategory.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/EnchantmentCategory.cpp')
-rw-r--r--Minecraft.World/EnchantmentCategory.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/Minecraft.World/EnchantmentCategory.cpp b/Minecraft.World/EnchantmentCategory.cpp
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+++ b/Minecraft.World/EnchantmentCategory.cpp
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+#include "stdafx.h"
+#include "net.minecraft.world.item.h"
+#include "EnchantmentCategory.h"
+
+const EnchantmentCategory *EnchantmentCategory::all = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::armor = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::armor_feet = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::armor_legs = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::armor_torso = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::armor_head = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::weapon = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::digger = new EnchantmentCategory();
+const EnchantmentCategory *EnchantmentCategory::bow = new EnchantmentCategory();
+
+bool EnchantmentCategory::canEnchant(Item *item) const
+{
+ if (this == all) return true;
+
+ if (dynamic_cast<ArmorItem *>( item ) != NULL)
+ {
+ if (this == armor) return true;
+ ArmorItem *ai = (ArmorItem *) item;
+ if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head;
+ if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs;
+ if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso;
+ if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet;
+ return false;
+ }
+ else if (dynamic_cast<WeaponItem *>(item) != NULL)
+ {
+ return this == weapon;
+ }
+ else if (dynamic_cast<DiggerItem *>(item) != NULL)
+ {
+ return this == digger;
+ }
+ else if (dynamic_cast<BowItem *>(item) != NULL)
+ {
+ return this == bow;
+ }
+ return false;
+} \ No newline at end of file