diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/EnchantmentCategory.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/EnchantmentCategory.cpp')
| -rw-r--r-- | Minecraft.World/EnchantmentCategory.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/EnchantmentCategory.cpp b/Minecraft.World/EnchantmentCategory.cpp index b1c951ee..7fb44481 100644 --- a/Minecraft.World/EnchantmentCategory.cpp +++ b/Minecraft.World/EnchantmentCategory.cpp @@ -16,25 +16,25 @@ bool EnchantmentCategory::canEnchant(Item *item) const { if (this == all) return true; - if (dynamic_cast<ArmorItem *>( item ) != nullptr) + if (dynamic_cast<ArmorItem *>( item ) != NULL) { if (this == armor) return true; - ArmorItem *ai = static_cast<ArmorItem *>(item); + ArmorItem *ai = (ArmorItem *) item; if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head; if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs; if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso; if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet; return false; } - else if (dynamic_cast<WeaponItem *>(item) != nullptr) + else if (dynamic_cast<WeaponItem *>(item) != NULL) { return this == weapon; } - else if (dynamic_cast<DiggerItem *>(item) != nullptr) + else if (dynamic_cast<DiggerItem *>(item) != NULL) { return this == digger; } - else if (dynamic_cast<BowItem *>(item) != nullptr) + else if (dynamic_cast<BowItem *>(item) != NULL) { return this == bow; } |
