From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.World/EnchantmentCategory.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.World/EnchantmentCategory.cpp') diff --git a/Minecraft.World/EnchantmentCategory.cpp b/Minecraft.World/EnchantmentCategory.cpp index b1c951ee..7fb44481 100644 --- a/Minecraft.World/EnchantmentCategory.cpp +++ b/Minecraft.World/EnchantmentCategory.cpp @@ -16,25 +16,25 @@ bool EnchantmentCategory::canEnchant(Item *item) const { if (this == all) return true; - if (dynamic_cast( item ) != nullptr) + if (dynamic_cast( item ) != NULL) { if (this == armor) return true; - ArmorItem *ai = static_cast(item); + ArmorItem *ai = (ArmorItem *) item; if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head; if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs; if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso; if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet; return false; } - else if (dynamic_cast(item) != nullptr) + else if (dynamic_cast(item) != NULL) { return this == weapon; } - else if (dynamic_cast(item) != nullptr) + else if (dynamic_cast(item) != NULL) { return this == digger; } - else if (dynamic_cast(item) != nullptr) + else if (dynamic_cast(item) != NULL) { return this == bow; } -- cgit v1.2.3