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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/EggTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/EggTile.h')
-rw-r--r--Minecraft.World/EggTile.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/EggTile.h b/Minecraft.World/EggTile.h
index c8929cbe..354a4436 100644
--- a/Minecraft.World/EggTile.h
+++ b/Minecraft.World/EggTile.h
@@ -5,23 +5,23 @@ class EggTile : public Tile
{
public:
EggTile(int id);
- virtual void onPlace(Level *level, int x, int y, int z);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
void checkSlide(Level *level, int x, int y, int z);
public:
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
private:
void teleport(Level *level, int x, int y, int z);
public:
- virtual int getTickDelay();
- virtual bool blocksLight();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
+ virtual int getTickDelay(Level *level);
+ virtual bool blocksLight();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
- virtual int getRenderShape();
+ virtual int getRenderShape();
virtual int cloneTileId(Level *level, int x, int y, int z);
// 4J Added