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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/DoorTile.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/DoorTile.cpp')
-rw-r--r--Minecraft.World/DoorTile.cpp341
1 files changed, 341 insertions, 0 deletions
diff --git a/Minecraft.World/DoorTile.cpp b/Minecraft.World/DoorTile.cpp
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+++ b/Minecraft.World/DoorTile.cpp
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+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.phys.h"
+#include "DoorTile.h"
+#include "LevelEvent.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.h"
+#include "net.minecraft.h"
+
+const wstring DoorTile::TEXTURES[] = { L"doorWood_lower", L"doorWood_upper", L"doorIron_lower", L"doorIron_upper" };
+
+DoorTile::DoorTile(int id, Material *material) : Tile(id, material,isSolidRender())
+{
+ icons = NULL;
+
+ if (material == Material::metal)
+ {
+ texBase = 2;
+ }
+ else
+ {
+ texBase = 0;
+ }
+
+ float r = 0.5f;
+ float h = 1.0f;
+ Tile::setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
+}
+
+Icon *DoorTile::getTexture(int face, int data)
+{
+ return icons[texBase];
+}
+
+Icon *DoorTile::getTexture(LevelSource *level, int x, int y, int z, int face)
+{
+ if (face == Facing::UP || face == Facing::DOWN) return icons[texBase];
+
+ int compositeData = getCompositeData(level, x, y, z);
+ int dir = compositeData & C_DIR_MASK;
+ bool isOpen = (compositeData & C_OPEN_MASK) != 0;
+ bool flip = false;
+ bool upper = (compositeData & C_IS_UPPER_MASK) != 0;
+
+ if (isOpen)
+ {
+ if (dir == 0 && face == 2) flip = !flip;
+ else if (dir == 1 && face == 5) flip = !flip;
+ else if (dir == 2 && face == 3) flip = !flip;
+ else if (dir == 3 && face == 4) flip = !flip;
+ }
+ else
+ {
+ if (dir == 0 && face == 5) flip = !flip;
+ else if (dir == 1 && face == 3) flip = !flip;
+ else if (dir == 2 && face == 4) flip = !flip;
+ else if (dir == 3 && face == 2) flip = !flip;
+ if ((compositeData & C_RIGHT_HINGE_MASK) != 0) flip = !flip;
+ }
+
+ return icons[texBase + (flip ? DOOR_TILE_TEXTURE_COUNT : 0) + (upper ? 1 : 0)];
+}
+
+void DoorTile::registerIcons(IconRegister *iconRegister)
+{
+ icons = new Icon*[DOOR_TILE_TEXTURE_COUNT * 2];
+
+ for (int i = 0; i < DOOR_TILE_TEXTURE_COUNT; i++)
+ {
+ icons[i] = iconRegister->registerIcon(TEXTURES[i]);
+ icons[i + DOOR_TILE_TEXTURE_COUNT] = new FlippedIcon(icons[i], true, false);
+ }
+}
+
+bool DoorTile::blocksLight()
+{
+ return false;
+}
+
+bool DoorTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool DoorTile::isCubeShaped()
+{
+ return false;
+}
+
+int DoorTile::getRenderShape()
+{
+ return Tile::SHAPE_DOOR;
+}
+
+AABB *DoorTile::getTileAABB(Level *level, int x, int y, int z)
+{
+ updateShape(level, x, y, z);
+ AABB *retval = Tile::getTileAABB(level, x, y, z);
+ return retval;
+}
+
+AABB *DoorTile::getAABB(Level *level, int x, int y, int z)
+{
+ updateShape(level, x, y, z);
+ AABB *retval = Tile::getAABB(level, x, y, z);
+ return retval;
+}
+
+void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ setShape(getCompositeData(level,x, y, z));
+}
+
+int DoorTile::getDir(LevelSource *level, int x, int y, int z)
+{
+ return getCompositeData(level, x, y, z) & C_DIR_MASK;
+}
+
+bool DoorTile::isOpen(LevelSource *level, int x, int y, int z)
+{
+ return (getCompositeData(level, x, y, z) & C_OPEN_MASK) != 0;
+}
+
+void DoorTile::setShape(int compositeData)
+{
+ float r = 3 / 16.0f;
+ Tile::setShape(0, 0, 0, 1, 2, 1);
+ int dir = compositeData & C_DIR_MASK;
+ bool open = (compositeData & C_OPEN_MASK) != 0;
+ bool hasRightHinge = (compositeData & C_RIGHT_HINGE_MASK) != 0;
+ if (dir == 0)
+ {
+ if (open)
+ {
+ if (!hasRightHinge) setShape(0, 0, 0, 1, 1, r);
+ else setShape(0, 0, 1 - r, 1, 1, 1);
+ }
+ else setShape(0, 0, 0, r, 1, 1);
+ }
+ else if (dir == 1)
+ {
+ if (open)
+ {
+ if (!hasRightHinge) setShape(1 - r, 0, 0, 1, 1, 1);
+ else setShape(0, 0, 0, r, 1, 1);
+ }
+ else setShape(0, 0, 0, 1, 1, r);
+ }
+ else if (dir == 2)
+ {
+ if (open)
+ {
+ if (!hasRightHinge) setShape(0, 0, 1 - r, 1, 1, 1);
+ else setShape(0, 0, 0, 1, 1, r);
+ }
+ else setShape(1 - r, 0, 0, 1, 1, 1);
+ }
+ else if (dir == 3)
+ {
+ if (open)
+ {
+ if (!hasRightHinge) setShape(0, 0, 0, r, 1, 1);
+ else setShape(1 - r, 0, 0, 1, 1, 1);
+ }
+ else setShape(0, 0, 1 - r, 1, 1, 1);
+ }
+}
+
+void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
+{
+ // Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined.
+ // In lastest PC version this is commented out, so do that now to fix bug above
+ //use(level, x, y, z, player);
+}
+
+// 4J-PB - Adding a TestUse for tooltip display
+bool DoorTile::TestUse()
+{
+ return true;
+}
+
+bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if(soundOnly)
+ {
+ // 4J - added - just do enough to play the sound
+ if (material != Material::metal)
+ {
+ level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ }
+ return false;
+ }
+
+ if (material == Material::metal) return true;
+
+ int compositeData = getCompositeData(level, x, y, z);
+ int lowerData = compositeData & C_LOWER_DATA_MASK;
+ lowerData ^= 4;
+ if ((compositeData & C_IS_UPPER_MASK) == 0)
+ {
+ level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS);
+ level->setTilesDirty(x, y, z, x, y, z);
+ }
+ else
+ {
+ level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS);
+ level->setTilesDirty(x, y - 1, z, x, y, z);
+ }
+
+ level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ return true;
+}
+
+void DoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen)
+{
+ int compositeData = getCompositeData(level, x, y, z);
+ bool isOpen = (compositeData & C_OPEN_MASK) != 0;
+ if (isOpen == shouldOpen) return;
+
+ int lowerData = compositeData & C_LOWER_DATA_MASK;
+ lowerData ^= 4;
+ if ((compositeData & C_IS_UPPER_MASK) == 0)
+ {
+ level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS);
+ level->setTilesDirty(x, y, z, x, y, z);
+ }
+ else
+ {
+ level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS);
+ level->setTilesDirty(x, y - 1, z, x, y, z);
+ }
+
+ level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+}
+
+void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ int data = level->getData(x, y, z);
+ if ((data & UPPER_BIT) == 0)
+ {
+ bool spawn = false;
+ if (level->getTile(x, y + 1, z) != id)
+ {
+ level->setTile(x, y, z, 0);
+ spawn = true;
+ }
+ if (!level->isSolidBlockingTile(x, y - 1, z))
+ {
+ level->setTile(x, y, z, 0);
+ spawn = true;
+ if (level->getTile(x, y + 1, z) == id)
+ {
+ level->setTile(x, y + 1, z, 0);
+ }
+ }
+ if (spawn)
+ {
+ if (!level->isClientSide)
+ {
+ spawnResources(level, x, y, z, data, 0);
+ }
+ }
+ else
+ {
+ bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
+ if ((signal || (type > 0 && Tile::tiles[type]->isSignalSource())) && type != id)
+ {
+ setOpen(level, x, y, z, signal);
+ }
+ }
+ }
+ else
+ {
+ if (level->getTile(x, y - 1, z) != id)
+ {
+ level->setTile(x, y, z, 0);
+ }
+ if (type > 0 && type != id)
+ {
+ neighborChanged(level, x, y - 1, z, type);
+ }
+ }
+}
+
+int DoorTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ if ((data & 8) != 0) return 0;
+ if (material == Material::metal) return Item::door_iron->id;
+ return Item::door_wood->id;
+}
+
+HitResult *DoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
+{
+ updateShape(level, xt, yt, zt);
+ return Tile::clip(level, xt, yt, zt, a, b);
+}
+
+bool DoorTile::mayPlace(Level *level, int x, int y, int z)
+{
+ if (y >= Level::maxBuildHeight - 1) return false;
+
+ return (level->isTopSolidBlocking(x, y - 1, z) && Tile::mayPlace(level, x, y, z) && Tile::mayPlace(level, x, y + 1, z));
+}
+
+bool DoorTile::isOpen(int data)
+{
+ return (data & 4) != 0;
+}
+
+int DoorTile::getPistonPushReaction()
+{
+ return Material::PUSH_DESTROY;
+}
+
+int DoorTile::getCompositeData(LevelSource *level, int x, int y, int z)
+{
+ int data = level->getData(x, y, z);
+ bool isUpper = (data & UPPER_BIT) != 0;
+ int lowerData;
+ int upperData;
+ if (isUpper)
+ {
+ lowerData = level->getData(x, y - 1, z);
+ upperData = data;
+ }
+ else
+ {
+ lowerData = data;
+ upperData = level->getData(x, y + 1, z);
+ }
+
+ // bits: dir, dir, open/closed, isUpper, isRightHinge
+ bool isRightHinge = (upperData & 1) != 0;
+ return (lowerData & C_LOWER_DATA_MASK) | (isUpper ? 8 : 0) | (isRightHinge ? 16 : 0);
+}
+
+int DoorTile::cloneTileId(Level *level, int x, int y, int z)
+{
+ return material == Material::metal ? Item::door_iron_Id : Item::door_wood_Id;
+}