From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.World/DoorTile.cpp | 341 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 341 insertions(+) create mode 100644 Minecraft.World/DoorTile.cpp (limited to 'Minecraft.World/DoorTile.cpp') diff --git a/Minecraft.World/DoorTile.cpp b/Minecraft.World/DoorTile.cpp new file mode 100644 index 00000000..be31be27 --- /dev/null +++ b/Minecraft.World/DoorTile.cpp @@ -0,0 +1,341 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.phys.h" +#include "DoorTile.h" +#include "LevelEvent.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.h" +#include "net.minecraft.h" + +const wstring DoorTile::TEXTURES[] = { L"doorWood_lower", L"doorWood_upper", L"doorIron_lower", L"doorIron_upper" }; + +DoorTile::DoorTile(int id, Material *material) : Tile(id, material,isSolidRender()) +{ + icons = NULL; + + if (material == Material::metal) + { + texBase = 2; + } + else + { + texBase = 0; + } + + float r = 0.5f; + float h = 1.0f; + Tile::setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r); +} + +Icon *DoorTile::getTexture(int face, int data) +{ + return icons[texBase]; +} + +Icon *DoorTile::getTexture(LevelSource *level, int x, int y, int z, int face) +{ + if (face == Facing::UP || face == Facing::DOWN) return icons[texBase]; + + int compositeData = getCompositeData(level, x, y, z); + int dir = compositeData & C_DIR_MASK; + bool isOpen = (compositeData & C_OPEN_MASK) != 0; + bool flip = false; + bool upper = (compositeData & C_IS_UPPER_MASK) != 0; + + if (isOpen) + { + if (dir == 0 && face == 2) flip = !flip; + else if (dir == 1 && face == 5) flip = !flip; + else if (dir == 2 && face == 3) flip = !flip; + else if (dir == 3 && face == 4) flip = !flip; + } + else + { + if (dir == 0 && face == 5) flip = !flip; + else if (dir == 1 && face == 3) flip = !flip; + else if (dir == 2 && face == 4) flip = !flip; + else if (dir == 3 && face == 2) flip = !flip; + if ((compositeData & C_RIGHT_HINGE_MASK) != 0) flip = !flip; + } + + return icons[texBase + (flip ? DOOR_TILE_TEXTURE_COUNT : 0) + (upper ? 1 : 0)]; +} + +void DoorTile::registerIcons(IconRegister *iconRegister) +{ + icons = new Icon*[DOOR_TILE_TEXTURE_COUNT * 2]; + + for (int i = 0; i < DOOR_TILE_TEXTURE_COUNT; i++) + { + icons[i] = iconRegister->registerIcon(TEXTURES[i]); + icons[i + DOOR_TILE_TEXTURE_COUNT] = new FlippedIcon(icons[i], true, false); + } +} + +bool DoorTile::blocksLight() +{ + return false; +} + +bool DoorTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool DoorTile::isCubeShaped() +{ + return false; +} + +int DoorTile::getRenderShape() +{ + return Tile::SHAPE_DOOR; +} + +AABB *DoorTile::getTileAABB(Level *level, int x, int y, int z) +{ + updateShape(level, x, y, z); + AABB *retval = Tile::getTileAABB(level, x, y, z); + return retval; +} + +AABB *DoorTile::getAABB(Level *level, int x, int y, int z) +{ + updateShape(level, x, y, z); + AABB *retval = Tile::getAABB(level, x, y, z); + return retval; +} + +void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr forceEntity) // 4J added forceData, forceEntity param +{ + setShape(getCompositeData(level,x, y, z)); +} + +int DoorTile::getDir(LevelSource *level, int x, int y, int z) +{ + return getCompositeData(level, x, y, z) & C_DIR_MASK; +} + +bool DoorTile::isOpen(LevelSource *level, int x, int y, int z) +{ + return (getCompositeData(level, x, y, z) & C_OPEN_MASK) != 0; +} + +void DoorTile::setShape(int compositeData) +{ + float r = 3 / 16.0f; + Tile::setShape(0, 0, 0, 1, 2, 1); + int dir = compositeData & C_DIR_MASK; + bool open = (compositeData & C_OPEN_MASK) != 0; + bool hasRightHinge = (compositeData & C_RIGHT_HINGE_MASK) != 0; + if (dir == 0) + { + if (open) + { + if (!hasRightHinge) setShape(0, 0, 0, 1, 1, r); + else setShape(0, 0, 1 - r, 1, 1, 1); + } + else setShape(0, 0, 0, r, 1, 1); + } + else if (dir == 1) + { + if (open) + { + if (!hasRightHinge) setShape(1 - r, 0, 0, 1, 1, 1); + else setShape(0, 0, 0, r, 1, 1); + } + else setShape(0, 0, 0, 1, 1, r); + } + else if (dir == 2) + { + if (open) + { + if (!hasRightHinge) setShape(0, 0, 1 - r, 1, 1, 1); + else setShape(0, 0, 0, 1, 1, r); + } + else setShape(1 - r, 0, 0, 1, 1, 1); + } + else if (dir == 3) + { + if (open) + { + if (!hasRightHinge) setShape(0, 0, 0, r, 1, 1); + else setShape(1 - r, 0, 0, 1, 1, 1); + } + else setShape(0, 0, 1 - r, 1, 1, 1); + } +} + +void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr player) +{ + // Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined. + // In lastest PC version this is commented out, so do that now to fix bug above + //use(level, x, y, z, player); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool DoorTile::TestUse() +{ + return true; +} + +bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if(soundOnly) + { + // 4J - added - just do enough to play the sound + if (material != Material::metal) + { + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + } + return false; + } + + if (material == Material::metal) return true; + + int compositeData = getCompositeData(level, x, y, z); + int lowerData = compositeData & C_LOWER_DATA_MASK; + lowerData ^= 4; + if ((compositeData & C_IS_UPPER_MASK) == 0) + { + level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setTilesDirty(x, y, z, x, y, z); + } + else + { + level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setTilesDirty(x, y - 1, z, x, y, z); + } + + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + return true; +} + +void DoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen) +{ + int compositeData = getCompositeData(level, x, y, z); + bool isOpen = (compositeData & C_OPEN_MASK) != 0; + if (isOpen == shouldOpen) return; + + int lowerData = compositeData & C_LOWER_DATA_MASK; + lowerData ^= 4; + if ((compositeData & C_IS_UPPER_MASK) == 0) + { + level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setTilesDirty(x, y, z, x, y, z); + } + else + { + level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setTilesDirty(x, y - 1, z, x, y, z); + } + + level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); +} + +void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + int data = level->getData(x, y, z); + if ((data & UPPER_BIT) == 0) + { + bool spawn = false; + if (level->getTile(x, y + 1, z) != id) + { + level->setTile(x, y, z, 0); + spawn = true; + } + if (!level->isSolidBlockingTile(x, y - 1, z)) + { + level->setTile(x, y, z, 0); + spawn = true; + if (level->getTile(x, y + 1, z) == id) + { + level->setTile(x, y + 1, z, 0); + } + } + if (spawn) + { + if (!level->isClientSide) + { + spawnResources(level, x, y, z, data, 0); + } + } + else + { + bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); + if ((signal || (type > 0 && Tile::tiles[type]->isSignalSource())) && type != id) + { + setOpen(level, x, y, z, signal); + } + } + } + else + { + if (level->getTile(x, y - 1, z) != id) + { + level->setTile(x, y, z, 0); + } + if (type > 0 && type != id) + { + neighborChanged(level, x, y - 1, z, type); + } + } +} + +int DoorTile::getResource(int data, Random *random, int playerBonusLevel) +{ + if ((data & 8) != 0) return 0; + if (material == Material::metal) return Item::door_iron->id; + return Item::door_wood->id; +} + +HitResult *DoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) +{ + updateShape(level, xt, yt, zt); + return Tile::clip(level, xt, yt, zt, a, b); +} + +bool DoorTile::mayPlace(Level *level, int x, int y, int z) +{ + if (y >= Level::maxBuildHeight - 1) return false; + + return (level->isTopSolidBlocking(x, y - 1, z) && Tile::mayPlace(level, x, y, z) && Tile::mayPlace(level, x, y + 1, z)); +} + +bool DoorTile::isOpen(int data) +{ + return (data & 4) != 0; +} + +int DoorTile::getPistonPushReaction() +{ + return Material::PUSH_DESTROY; +} + +int DoorTile::getCompositeData(LevelSource *level, int x, int y, int z) +{ + int data = level->getData(x, y, z); + bool isUpper = (data & UPPER_BIT) != 0; + int lowerData; + int upperData; + if (isUpper) + { + lowerData = level->getData(x, y - 1, z); + upperData = data; + } + else + { + lowerData = data; + upperData = level->getData(x, y + 1, z); + } + + // bits: dir, dir, open/closed, isUpper, isRightHinge + bool isRightHinge = (upperData & 1) != 0; + return (lowerData & C_LOWER_DATA_MASK) | (isUpper ? 8 : 0) | (isRightHinge ? 16 : 0); +} + +int DoorTile::cloneTileId(Level *level, int x, int y, int z) +{ + return material == Material::metal ? Item::door_iron_Id : Item::door_wood_Id; +} -- cgit v1.2.3