diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/DoorTile.cpp | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.World/DoorTile.cpp')
| -rw-r--r-- | Minecraft.World/DoorTile.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/DoorTile.cpp b/Minecraft.World/DoorTile.cpp index 9b481269..be31be27 100644 --- a/Minecraft.World/DoorTile.cpp +++ b/Minecraft.World/DoorTile.cpp @@ -107,7 +107,7 @@ AABB *DoorTile::getAABB(Level *level, int x, int y, int z) return retval; } -void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param { setShape(getCompositeData(level,x, y, z)); } @@ -167,7 +167,7 @@ void DoorTile::setShape(int compositeData) } } -void DoorTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player) +void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) { // Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined. // In lastest PC version this is commented out, so do that now to fix bug above @@ -180,7 +180,7 @@ bool DoorTile::TestUse() return true; } -bool DoorTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if(soundOnly) { |
