diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DoorItem.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DoorItem.cpp')
| -rw-r--r-- | Minecraft.World/DoorItem.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/Minecraft.World/DoorItem.cpp b/Minecraft.World/DoorItem.cpp index d59ac8d9..97de0f65 100644 --- a/Minecraft.World/DoorItem.cpp +++ b/Minecraft.World/DoorItem.cpp @@ -28,7 +28,7 @@ bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe if (material == Material::wood) tile = Tile::door_wood; else tile = Tile::door_iron; - if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false; + if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false; if (!tile->mayPlace(level, x, y, z)) return false; // 4J-PB - Adding a test only version to allow tooltips to be displayed @@ -65,10 +65,8 @@ void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile) if (doorLeft && !doorRight) flip = true; else if (solidRight > solidLeft) flip = true; - level->noNeighborUpdate = true; - level->setTileAndData(x, y, z, tile->id, dir); - level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0)); - level->noNeighborUpdate = false; + level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS); + level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS); level->updateNeighborsAt(x, y, z, tile->id); level->updateNeighborsAt(x, y + 1, z, tile->id); } |
