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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DoorItem.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DoorItem.cpp')
-rw-r--r--Minecraft.World/DoorItem.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/Minecraft.World/DoorItem.cpp b/Minecraft.World/DoorItem.cpp
index d59ac8d9..97de0f65 100644
--- a/Minecraft.World/DoorItem.cpp
+++ b/Minecraft.World/DoorItem.cpp
@@ -28,7 +28,7 @@ bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
if (material == Material::wood) tile = Tile::door_wood;
else tile = Tile::door_iron;
- if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false;
+ if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
if (!tile->mayPlace(level, x, y, z)) return false;
// 4J-PB - Adding a test only version to allow tooltips to be displayed
@@ -65,10 +65,8 @@ void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile)
if (doorLeft && !doorRight) flip = true;
else if (solidRight > solidLeft) flip = true;
- level->noNeighborUpdate = true;
- level->setTileAndData(x, y, z, tile->id, dir);
- level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0));
- level->noNeighborUpdate = false;
+ level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS);
level->updateNeighborsAt(x, y, z, tile->id);
level->updateNeighborsAt(x, y + 1, z, tile->id);
}