From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/DoorItem.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'Minecraft.World/DoorItem.cpp') diff --git a/Minecraft.World/DoorItem.cpp b/Minecraft.World/DoorItem.cpp index d59ac8d9..97de0f65 100644 --- a/Minecraft.World/DoorItem.cpp +++ b/Minecraft.World/DoorItem.cpp @@ -28,7 +28,7 @@ bool DoorItem::useOn(shared_ptr instance, shared_ptr playe if (material == Material::wood) tile = Tile::door_wood; else tile = Tile::door_iron; - if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false; + if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false; if (!tile->mayPlace(level, x, y, z)) return false; // 4J-PB - Adding a test only version to allow tooltips to be displayed @@ -65,10 +65,8 @@ void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile) if (doorLeft && !doorRight) flip = true; else if (solidRight > solidLeft) flip = true; - level->noNeighborUpdate = true; - level->setTileAndData(x, y, z, tile->id, dir); - level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0)); - level->noNeighborUpdate = false; + level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS); + level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS); level->updateNeighborsAt(x, y, z, tile->id); level->updateNeighborsAt(x, y + 1, z, tile->id); } -- cgit v1.2.3