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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/DirectoryLevelStorage.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/DirectoryLevelStorage.h')
-rw-r--r--Minecraft.World/DirectoryLevelStorage.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/DirectoryLevelStorage.h b/Minecraft.World/DirectoryLevelStorage.h
index e47769d9..335dc0a6 100644
--- a/Minecraft.World/DirectoryLevelStorage.h
+++ b/Minecraft.World/DirectoryLevelStorage.h
@@ -119,10 +119,10 @@ public:
void checkSession();
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
LevelData *prepareLevel();
- virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
+ virtual void saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players);
virtual void saveLevelData(LevelData *levelData);
- virtual void save(shared_ptr<Player> player);
- virtual bool load(shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
+ virtual void save(std::shared_ptr<Player> player);
+ virtual bool load(std::shared_ptr<Player> player); // 4J Changed return val to bool to check if new player or loaded player
virtual CompoundTag *loadPlayerDataTag(PlayerUID xuid);
virtual void clearOldPlayerFiles(); // 4J Added
PlayerIO *getPlayerIO();
@@ -133,7 +133,7 @@ public:
// 4J Added
virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
virtual void saveMapIdLookup();
- virtual void deleteMapFilesForPlayer(shared_ptr<Player> player);
+ virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player);
virtual void saveAllCachedData();
void resetNetherPlayerPositions(); // 4J Added
static wstring getPlayerDir() { return sc_szPlayerDir; }