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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/DirectoryLevelStorage.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/DirectoryLevelStorage.cpp')
-rw-r--r--Minecraft.World/DirectoryLevelStorage.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/DirectoryLevelStorage.cpp b/Minecraft.World/DirectoryLevelStorage.cpp
index 5a1dfc0a..210ddf87 100644
--- a/Minecraft.World/DirectoryLevelStorage.cpp
+++ b/Minecraft.World/DirectoryLevelStorage.cpp
@@ -347,7 +347,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
return NULL;
}
-void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
+void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<std::shared_ptr<Player> > *players)
{
// 4J Jev, removed try/catch
@@ -381,7 +381,7 @@ void DirectoryLevelStorage::saveLevelData(LevelData *levelData)
delete root;
}
-void DirectoryLevelStorage::save(shared_ptr<Player> player)
+void DirectoryLevelStorage::save(std::shared_ptr<Player> player)
{
// 4J Jev, removed try/catch.
PlayerUID playerXuid = player->getXuid();
@@ -429,7 +429,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
}
// 4J Changed return val to bool to check if new player or loaded player
-bool DirectoryLevelStorage::load(shared_ptr<Player> player)
+bool DirectoryLevelStorage::load(std::shared_ptr<Player> player)
{
bool newPlayer = true;
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
@@ -738,7 +738,7 @@ void DirectoryLevelStorage::dontSaveMapMappingForPlayer(PlayerUID xuid)
#endif
}
-void DirectoryLevelStorage::deleteMapFilesForPlayer(shared_ptr<Player> player)
+void DirectoryLevelStorage::deleteMapFilesForPlayer(std::shared_ptr<Player> player)
{
PlayerUID playerXuid = player->getXuid();
if(playerXuid != INVALID_XUID) deleteMapFilesForPlayer(playerXuid);