diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefaultGameModeCommand.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefaultGameModeCommand.cpp')
| -rw-r--r-- | Minecraft.World/DefaultGameModeCommand.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/Minecraft.World/DefaultGameModeCommand.cpp b/Minecraft.World/DefaultGameModeCommand.cpp index 529733f7..b0a58176 100644 --- a/Minecraft.World/DefaultGameModeCommand.cpp +++ b/Minecraft.World/DefaultGameModeCommand.cpp @@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId() void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData) { - //if (args.length > 0) - //{ + //if (args.length > 0) { // GameType newMode = getModeForString(source, args[0]); // doSetGameType(newMode); - // String modeName = I18n.get("gameMode." + newMode.getName()); - // logAdminAction(source, "commands.defaultgamemode.success", modeName); + // logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName())); + // return; //} + + //throw new UsageException("commands.defaultgamemode.usage"); } void DefaultGameModeCommand::doSetGameType(GameType *newGameType) { - //MinecraftServer::getInstance()->setDefaultGameMode(newGameType); + //MinecraftServer minecraftServer = MinecraftServer.getInstance(); + //minecraftServer.setDefaultGameMode(newGameType); + + //if (minecraftServer.getForceGameType()) { + // for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) { + // player.setGameMode(newGameType); + // player.fallDistance = 0; // reset falldistance so flying people do not die :P + // } + //} }
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