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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefaultGameModeCommand.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefaultGameModeCommand.cpp')
-rw-r--r--Minecraft.World/DefaultGameModeCommand.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/Minecraft.World/DefaultGameModeCommand.cpp b/Minecraft.World/DefaultGameModeCommand.cpp
index 529733f7..b0a58176 100644
--- a/Minecraft.World/DefaultGameModeCommand.cpp
+++ b/Minecraft.World/DefaultGameModeCommand.cpp
@@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId()
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
- //if (args.length > 0)
- //{
+ //if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
- // String modeName = I18n.get("gameMode." + newMode.getName());
- // logAdminAction(source, "commands.defaultgamemode.success", modeName);
+ // logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
+ // return;
//}
+
+ //throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
- //MinecraftServer::getInstance()->setDefaultGameMode(newGameType);
+ //MinecraftServer minecraftServer = MinecraftServer.getInstance();
+ //minecraftServer.setDefaultGameMode(newGameType);
+
+ //if (minecraftServer.getForceGameType()) {
+ // for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
+ // player.setGameMode(newGameType);
+ // player.fallDistance = 0; // reset falldistance so flying people do not die :P
+ // }
+ //}
} \ No newline at end of file