From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/DefaultGameModeCommand.cpp | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) (limited to 'Minecraft.World/DefaultGameModeCommand.cpp') diff --git a/Minecraft.World/DefaultGameModeCommand.cpp b/Minecraft.World/DefaultGameModeCommand.cpp index 529733f7..b0a58176 100644 --- a/Minecraft.World/DefaultGameModeCommand.cpp +++ b/Minecraft.World/DefaultGameModeCommand.cpp @@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId() void DefaultGameModeCommand::execute(shared_ptr source, byteArray commandData) { - //if (args.length > 0) - //{ + //if (args.length > 0) { // GameType newMode = getModeForString(source, args[0]); // doSetGameType(newMode); - // String modeName = I18n.get("gameMode." + newMode.getName()); - // logAdminAction(source, "commands.defaultgamemode.success", modeName); + // logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName())); + // return; //} + + //throw new UsageException("commands.defaultgamemode.usage"); } void DefaultGameModeCommand::doSetGameType(GameType *newGameType) { - //MinecraftServer::getInstance()->setDefaultGameMode(newGameType); + //MinecraftServer minecraftServer = MinecraftServer.getInstance(); + //minecraftServer.setDefaultGameMode(newGameType); + + //if (minecraftServer.getForceGameType()) { + // for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) { + // player.setGameMode(newGameType); + // player.fallDistance = 0; // reset falldistance so flying people do not die :P + // } + //} } \ No newline at end of file -- cgit v1.2.3