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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefaultDispenseItemBehavior.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefaultDispenseItemBehavior.h')
-rw-r--r--Minecraft.World/DefaultDispenseItemBehavior.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.World/DefaultDispenseItemBehavior.h b/Minecraft.World/DefaultDispenseItemBehavior.h
new file mode 100644
index 00000000..a680f2a4
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+++ b/Minecraft.World/DefaultDispenseItemBehavior.h
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+#pragma once
+#include "DispenseItemBehavior.h"
+
+class FacingEnum;
+class Position;
+
+class DefaultDispenseItemBehavior : public DispenseItemBehavior
+{
+protected:
+ enum eOUTCOME
+ {
+ // Item has special behaviour that was executed successfully.
+ ACTIVATED_ITEM = 0,
+
+ // Item was dispenced onto the ground as a pickup.
+ DISPENCED_ITEM = 1,
+
+ // Execution failed, the item was left unaffected.
+ LEFT_ITEM = 2,
+ };
+
+public:
+ DefaultDispenseItemBehavior() {};
+ virtual ~DefaultDispenseItemBehavior() {};
+ virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
+
+protected:
+ // 4J-JEV: Added value used to play FAILED sound effect upon reaching spawn limits.
+ virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
+
+public:
+ static void spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position);
+
+protected:
+ virtual void playSound(BlockSource *source, eOUTCOME outcome);
+ virtual void playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome);
+
+private:
+ virtual int getLevelEventDataFrom(FacingEnum *facing);
+}; \ No newline at end of file