diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefaultDispenseItemBehavior.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefaultDispenseItemBehavior.h')
| -rw-r--r-- | Minecraft.World/DefaultDispenseItemBehavior.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.World/DefaultDispenseItemBehavior.h b/Minecraft.World/DefaultDispenseItemBehavior.h new file mode 100644 index 00000000..a680f2a4 --- /dev/null +++ b/Minecraft.World/DefaultDispenseItemBehavior.h @@ -0,0 +1,40 @@ +#pragma once +#include "DispenseItemBehavior.h" + +class FacingEnum; +class Position; + +class DefaultDispenseItemBehavior : public DispenseItemBehavior +{ +protected: + enum eOUTCOME + { + // Item has special behaviour that was executed successfully. + ACTIVATED_ITEM = 0, + + // Item was dispenced onto the ground as a pickup. + DISPENCED_ITEM = 1, + + // Execution failed, the item was left unaffected. + LEFT_ITEM = 2, + }; + +public: + DefaultDispenseItemBehavior() {}; + virtual ~DefaultDispenseItemBehavior() {}; + virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed); + +protected: + // 4J-JEV: Added value used to play FAILED sound effect upon reaching spawn limits. + virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome); + +public: + static void spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position); + +protected: + virtual void playSound(BlockSource *source, eOUTCOME outcome); + virtual void playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome); + +private: + virtual int getLevelEventDataFrom(FacingEnum *facing); +};
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