From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/DefaultDispenseItemBehavior.h | 40 +++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Minecraft.World/DefaultDispenseItemBehavior.h (limited to 'Minecraft.World/DefaultDispenseItemBehavior.h') diff --git a/Minecraft.World/DefaultDispenseItemBehavior.h b/Minecraft.World/DefaultDispenseItemBehavior.h new file mode 100644 index 00000000..a680f2a4 --- /dev/null +++ b/Minecraft.World/DefaultDispenseItemBehavior.h @@ -0,0 +1,40 @@ +#pragma once +#include "DispenseItemBehavior.h" + +class FacingEnum; +class Position; + +class DefaultDispenseItemBehavior : public DispenseItemBehavior +{ +protected: + enum eOUTCOME + { + // Item has special behaviour that was executed successfully. + ACTIVATED_ITEM = 0, + + // Item was dispenced onto the ground as a pickup. + DISPENCED_ITEM = 1, + + // Execution failed, the item was left unaffected. + LEFT_ITEM = 2, + }; + +public: + DefaultDispenseItemBehavior() {}; + virtual ~DefaultDispenseItemBehavior() {}; + virtual shared_ptr dispense(BlockSource *source, shared_ptr dispensed); + +protected: + // 4J-JEV: Added value used to play FAILED sound effect upon reaching spawn limits. + virtual shared_ptr execute(BlockSource *source, shared_ptr dispensed, eOUTCOME &outcome); + +public: + static void spawnItem(Level *world, shared_ptr item, int accuracy, FacingEnum *facing, Position *position); + +protected: + virtual void playSound(BlockSource *source, eOUTCOME outcome); + virtual void playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome); + +private: + virtual int getLevelEventDataFrom(FacingEnum *facing); +}; \ No newline at end of file -- cgit v1.2.3