diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefaultDispenseItemBehavior.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefaultDispenseItemBehavior.cpp')
| -rw-r--r-- | Minecraft.World/DefaultDispenseItemBehavior.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Minecraft.World/DefaultDispenseItemBehavior.cpp b/Minecraft.World/DefaultDispenseItemBehavior.cpp new file mode 100644 index 00000000..8fd13282 --- /dev/null +++ b/Minecraft.World/DefaultDispenseItemBehavior.cpp @@ -0,0 +1,82 @@ +#include "stdafx.h" +#include "net.minecraft.h" +#include "net.minecraft.core.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.item.h" +#include "DefaultDispenseItemBehavior.h" + +shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed) +{ + eOUTCOME outcome = DISPENCED_ITEM; + shared_ptr<ItemInstance> result = execute(source, dispensed, outcome); + + playSound(source, outcome); + playAnimation(source, DispenserTile::getFacing(source->getData()), outcome); + + return result; +} + +shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Position *position = DispenserTile::getDispensePosition(source); + + shared_ptr<ItemInstance> itemInstance = dispensed->remove(1); + + spawnItem(source->getWorld(), itemInstance, 6, facing, position); + + delete position; + + outcome = DISPENCED_ITEM; + return dispensed; +} + +void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position) +{ + double spawnX = position->getX(); + double spawnY = position->getY(); + double spawnZ = position->getZ(); + + shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); + + double pow = world->random->nextDouble() * 0.1 + 0.2; + itemEntity->xd = facing->getStepX() * pow; + itemEntity->yd = .2f; + itemEntity->zd = facing->getStepZ() * pow; + + itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy; + itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy; + itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy; + + world->addEntity(itemEntity); +} + +void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } + else + { + // some negative sound effect? + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } +} + +void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing)); + } + else + { + } +} + +int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing) +{ + return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3; +}
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