From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.World/DefaultDispenseItemBehavior.cpp | 82 +++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 Minecraft.World/DefaultDispenseItemBehavior.cpp (limited to 'Minecraft.World/DefaultDispenseItemBehavior.cpp') diff --git a/Minecraft.World/DefaultDispenseItemBehavior.cpp b/Minecraft.World/DefaultDispenseItemBehavior.cpp new file mode 100644 index 00000000..8fd13282 --- /dev/null +++ b/Minecraft.World/DefaultDispenseItemBehavior.cpp @@ -0,0 +1,82 @@ +#include "stdafx.h" +#include "net.minecraft.h" +#include "net.minecraft.core.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.item.h" +#include "DefaultDispenseItemBehavior.h" + +shared_ptr DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr dispensed) +{ + eOUTCOME outcome = DISPENCED_ITEM; + shared_ptr result = execute(source, dispensed, outcome); + + playSound(source, outcome); + playAnimation(source, DispenserTile::getFacing(source->getData()), outcome); + + return result; +} + +shared_ptr DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Position *position = DispenserTile::getDispensePosition(source); + + shared_ptr itemInstance = dispensed->remove(1); + + spawnItem(source->getWorld(), itemInstance, 6, facing, position); + + delete position; + + outcome = DISPENCED_ITEM; + return dispensed; +} + +void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr item, int accuracy, FacingEnum *facing, Position *position) +{ + double spawnX = position->getX(); + double spawnY = position->getY(); + double spawnZ = position->getZ(); + + shared_ptr itemEntity = shared_ptr(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); + + double pow = world->random->nextDouble() * 0.1 + 0.2; + itemEntity->xd = facing->getStepX() * pow; + itemEntity->yd = .2f; + itemEntity->zd = facing->getStepZ() * pow; + + itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy; + itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy; + itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy; + + world->addEntity(itemEntity); +} + +void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } + else + { + // some negative sound effect? + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } +} + +void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing)); + } + else + { + } +} + +int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing) +{ + return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3; +} \ No newline at end of file -- cgit v1.2.3