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| author | rtm516 <rtm516@users.noreply.github.com> | 2026-03-17 21:39:22 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 16:39:22 -0500 |
| commit | 02a5961f39673be403fda3edbf6fb1265bd93477 (patch) | |
| tree | ade5f3cfd70fcb6e0add6492f182cc571bec7f3a /Minecraft.World/CMakeLists.txt | |
| parent | 1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff) | |
Move project to CMake (#781)
* Move to cmake
* Move sources to source_groups and ditch more old VS files
* Add BuildVer.h generation
* Break out cmake source lists to platforms
* Don't copy swf files
* Revert audio changes from merge
* Add platform defines
* Match MSBuild flags
* Move BuildVer.h to common include and fix rebuild issue
* Seperate projects properly
* Exclude more files and make sure GameHDD exists
* Missing line
* Remove remaining VS project files
* Update readme and actions
* Use incremental LTCG
* Update workflows
* Update build workflows and output folder
* Disable vcpkg checks
* Force MSVC
* Use precompiled headers
* Only use PCH for cpp
* Exclude compat_shims from PCH
* Handle per-platform source includes
* Copy only current platform media
* Define Iggy libs per platform
* Fix EnsureGameHDD check
* Only set WIN32_EXECUTABLE on Windows
* Correct Iggy libs path
* Remove include of terrain_MipmapLevel
* Correct path to xsb/xwb
* Implement copilot suggestions
* Add clang flags (untested)
* Fix robocopy error checking
* Update documentation
* Drop CMakePresets.json version as we dont use v6 features
* Always cleanup artifacts in nightly even if some builds fail
* Re-work compiler target options
* Move newer iggy dll into redist and cleanup
* Fix typos
* Remove 'Source Files' from all source groups
* Remove old ps1 build scripts
Diffstat (limited to 'Minecraft.World/CMakeLists.txt')
| -rw-r--r-- | Minecraft.World/CMakeLists.txt | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Minecraft.World/CMakeLists.txt b/Minecraft.World/CMakeLists.txt new file mode 100644 index 00000000..e397bf29 --- /dev/null +++ b/Minecraft.World/CMakeLists.txt @@ -0,0 +1,30 @@ +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake") + +include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") + +# Combine all source files into a single variable for the target +# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder +set(MINECRAFT_WORLD_SOURCES + ${MINECRAFT_WORLD_COMMON} + $<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_WORLD_DURANGO}> + ${SOURCES_COMMON} +) + +add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES}) + +target_include_directories(Minecraft.World + PRIVATE + "${CMAKE_BINARY_DIR}/generated/" + "${CMAKE_CURRENT_SOURCE_DIR}" + "${CMAKE_SOURCE_DIR}/include/" + PUBLIC + "${CMAKE_CURRENT_SOURCE_DIR}/x64headers" +) +target_compile_definitions(Minecraft.World PRIVATE + ${MINECRAFT_SHARED_DEFINES} + _LIB +) +target_precompile_headers(Minecraft.World PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>") + +configure_compiler_target(Minecraft.World) |
