From 02a5961f39673be403fda3edbf6fb1265bd93477 Mon Sep 17 00:00:00 2001 From: rtm516 Date: Tue, 17 Mar 2026 21:39:22 +0000 Subject: Move project to CMake (#781) * Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts --- Minecraft.World/CMakeLists.txt | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Minecraft.World/CMakeLists.txt (limited to 'Minecraft.World/CMakeLists.txt') diff --git a/Minecraft.World/CMakeLists.txt b/Minecraft.World/CMakeLists.txt new file mode 100644 index 00000000..e397bf29 --- /dev/null +++ b/Minecraft.World/CMakeLists.txt @@ -0,0 +1,30 @@ +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake") + +include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") + +# Combine all source files into a single variable for the target +# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder +set(MINECRAFT_WORLD_SOURCES + ${MINECRAFT_WORLD_COMMON} + $<$:${MINECRAFT_WORLD_DURANGO}> + ${SOURCES_COMMON} +) + +add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES}) + +target_include_directories(Minecraft.World + PRIVATE + "${CMAKE_BINARY_DIR}/generated/" + "${CMAKE_CURRENT_SOURCE_DIR}" + "${CMAKE_SOURCE_DIR}/include/" + PUBLIC + "${CMAKE_CURRENT_SOURCE_DIR}/x64headers" +) +target_compile_definitions(Minecraft.World PRIVATE + ${MINECRAFT_SHARED_DEFINES} + _LIB +) +target_precompile_headers(Minecraft.World PRIVATE "$<$:stdafx.h>") + +configure_compiler_target(Minecraft.World) -- cgit v1.2.3