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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.World/ByteArrayInputStream.h
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.World/ByteArrayInputStream.h')
-rw-r--r--Minecraft.World/ByteArrayInputStream.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/ByteArrayInputStream.h b/Minecraft.World/ByteArrayInputStream.h
index 5b2d95cf..e74b1cf7 100644
--- a/Minecraft.World/ByteArrayInputStream.h
+++ b/Minecraft.World/ByteArrayInputStream.h
@@ -19,7 +19,7 @@ public:
virtual int read(byteArray b);
virtual int read(byteArray b, unsigned int offset, unsigned int length);
virtual void close();
- virtual int64_t skip(int64_t n);
+ virtual __int64 skip(__int64 n);
// 4J Stu Added - Sometimes we don't want to delete the data on destroying this
void reset() { buf = byteArray(); count = 0; mark = 0; pos = 0; }