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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/ByteArrayInputStream.cpp
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/ByteArrayInputStream.cpp')
-rw-r--r--Minecraft.World/ByteArrayInputStream.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/ByteArrayInputStream.cpp b/Minecraft.World/ByteArrayInputStream.cpp
index 394bda14..b0167300 100644
--- a/Minecraft.World/ByteArrayInputStream.cpp
+++ b/Minecraft.World/ByteArrayInputStream.cpp
@@ -51,7 +51,7 @@ int ByteArrayInputStream::read()
//
//The read(b) method for class InputStream has the same effect as:
//
-// read(b, 0, b.length)
+// read(b, 0, b.length)
//Parameters:
//b - the buffer into which the data is read.
//Returns:
@@ -100,7 +100,7 @@ void ByteArrayInputStream::close()
//n - the number of bytes to be skipped.
//Returns:
//the actual number of bytes skipped.
-__int64 ByteArrayInputStream::skip(__int64 n)
+int64_t ByteArrayInputStream::skip(int64_t n)
{
int newPos = pos + n;