From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.World/ByteArrayInputStream.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.World/ByteArrayInputStream.cpp') diff --git a/Minecraft.World/ByteArrayInputStream.cpp b/Minecraft.World/ByteArrayInputStream.cpp index 394bda14..b0167300 100644 --- a/Minecraft.World/ByteArrayInputStream.cpp +++ b/Minecraft.World/ByteArrayInputStream.cpp @@ -51,7 +51,7 @@ int ByteArrayInputStream::read() // //The read(b) method for class InputStream has the same effect as: // -// read(b, 0, b.length) +// read(b, 0, b.length) //Parameters: //b - the buffer into which the data is read. //Returns: @@ -100,7 +100,7 @@ void ByteArrayInputStream::close() //n - the number of bytes to be skipped. //Returns: //the actual number of bytes skipped. -__int64 ByteArrayInputStream::skip(__int64 n) +int64_t ByteArrayInputStream::skip(int64_t n) { int newPos = pos + n; -- cgit v1.2.3