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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/ButtonTile.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/ButtonTile.h')
-rw-r--r--Minecraft.World/ButtonTile.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/ButtonTile.h b/Minecraft.World/ButtonTile.h
index e06158e0..0721c05c 100644
--- a/Minecraft.World/ButtonTile.h
+++ b/Minecraft.World/ButtonTile.h
@@ -37,22 +37,22 @@ private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
private:
void updateShape(int data);
public:
- virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
virtual bool TestUse();
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void updateDefaultShape();
- void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
private:
void checkPressed(Level *level, int x, int y, int z);
@@ -60,7 +60,7 @@ private:
public:
void registerIcons(IconRegister *iconRegister);
-
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
}; \ No newline at end of file