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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/BreakDoorGoal.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/BreakDoorGoal.cpp')
-rw-r--r--Minecraft.World/BreakDoorGoal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/BreakDoorGoal.cpp b/Minecraft.World/BreakDoorGoal.cpp
index ea00f500..f63b4eb0 100644
--- a/Minecraft.World/BreakDoorGoal.cpp
+++ b/Minecraft.World/BreakDoorGoal.cpp
@@ -47,7 +47,7 @@ void BreakDoorGoal::tick()
breakTime++;
- int progress = static_cast<int>(breakTime / (float)DOOR_BREAK_TIME * 10);
+ int progress = (int) (breakTime / (float) DOOR_BREAK_TIME * 10);
if (progress != lastBreakProgress)
{
mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, progress);