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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/BowItem.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/BowItem.cpp')
-rw-r--r--Minecraft.World/BowItem.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/BowItem.cpp b/Minecraft.World/BowItem.cpp
index ed2376b0..f0e46c88 100644
--- a/Minecraft.World/BowItem.cpp
+++ b/Minecraft.World/BowItem.cpp
@@ -18,7 +18,7 @@ BowItem::BowItem(int id) : Item( id )
icons = NULL;
}
-void BowItem::releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player, int durationLeft)
+void BowItem::releaseUsing(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player, int durationLeft)
{
bool infiniteArrows = player->abilities.instabuild || EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowInfinite->id, itemInstance) > 0;
@@ -30,7 +30,7 @@ void BowItem::releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level,
if (pow < 0.1) return;
if (pow > 1) pow = 1;
- shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, player, pow * 2.0f) );
+ std::shared_ptr<Arrow> arrow = std::shared_ptr<Arrow>( new Arrow(level, player, pow * 2.0f) );
if (pow == 1) arrow->setCritArrow(true);
int damageBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowBonus->id, itemInstance);
if (damageBonus > 0)
@@ -62,22 +62,22 @@ void BowItem::releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level,
}
}
-shared_ptr<ItemInstance> BowItem::useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
+std::shared_ptr<ItemInstance> BowItem::useTimeDepleted(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player)
{
return instance;
}
-int BowItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
+int BowItem::getUseDuration(std::shared_ptr<ItemInstance> itemInstance)
{
return 20 * 60 * 60;
}
-UseAnim BowItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
+UseAnim BowItem::getUseAnimation(std::shared_ptr<ItemInstance> itemInstance)
{
return UseAnim_bow;
}
-shared_ptr<ItemInstance> BowItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
+std::shared_ptr<ItemInstance> BowItem::use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player)
{
if (player->abilities.instabuild || player->inventory->hasResource(Item::arrow_Id))
{