From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.World/BowItem.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Minecraft.World/BowItem.cpp') diff --git a/Minecraft.World/BowItem.cpp b/Minecraft.World/BowItem.cpp index ed2376b0..f0e46c88 100644 --- a/Minecraft.World/BowItem.cpp +++ b/Minecraft.World/BowItem.cpp @@ -18,7 +18,7 @@ BowItem::BowItem(int id) : Item( id ) icons = NULL; } -void BowItem::releaseUsing(shared_ptr itemInstance, Level *level, shared_ptr player, int durationLeft) +void BowItem::releaseUsing(std::shared_ptr itemInstance, Level *level, std::shared_ptr player, int durationLeft) { bool infiniteArrows = player->abilities.instabuild || EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowInfinite->id, itemInstance) > 0; @@ -30,7 +30,7 @@ void BowItem::releaseUsing(shared_ptr itemInstance, Level *level, if (pow < 0.1) return; if (pow > 1) pow = 1; - shared_ptr arrow = shared_ptr( new Arrow(level, player, pow * 2.0f) ); + std::shared_ptr arrow = std::shared_ptr( new Arrow(level, player, pow * 2.0f) ); if (pow == 1) arrow->setCritArrow(true); int damageBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowBonus->id, itemInstance); if (damageBonus > 0) @@ -62,22 +62,22 @@ void BowItem::releaseUsing(shared_ptr itemInstance, Level *level, } } -shared_ptr BowItem::useTimeDepleted(shared_ptr instance, Level *level, shared_ptr player) +std::shared_ptr BowItem::useTimeDepleted(std::shared_ptr instance, Level *level, std::shared_ptr player) { return instance; } -int BowItem::getUseDuration(shared_ptr itemInstance) +int BowItem::getUseDuration(std::shared_ptr itemInstance) { return 20 * 60 * 60; } -UseAnim BowItem::getUseAnimation(shared_ptr itemInstance) +UseAnim BowItem::getUseAnimation(std::shared_ptr itemInstance) { return UseAnim_bow; } -shared_ptr BowItem::use(shared_ptr instance, Level *level, shared_ptr player) +std::shared_ptr BowItem::use(std::shared_ptr instance, Level *level, std::shared_ptr player) { if (player->abilities.instabuild || player->inventory->hasResource(Item::arrow_Id)) { -- cgit v1.2.3