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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/AnvilMenu.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/AnvilMenu.h')
-rw-r--r--Minecraft.World/AnvilMenu.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/Minecraft.World/AnvilMenu.h b/Minecraft.World/AnvilMenu.h
new file mode 100644
index 00000000..a70145dd
--- /dev/null
+++ b/Minecraft.World/AnvilMenu.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "AbstractContainerMenu.h"
+
+class AnvilMenu : public AbstractContainerMenu
+{
+ friend class RepairResultSlot;
+private:
+ static const bool DEBUG_COST = false;
+
+public:
+ static const int INPUT_SLOT = 0;
+ static const int ADDITIONAL_SLOT = 1;
+ static const int RESULT_SLOT = 2;
+
+ static const int INV_SLOT_START = RESULT_SLOT + 1;
+ static const int INV_SLOT_END = INV_SLOT_START + 9 * 3;
+ static const int USE_ROW_SLOT_START = INV_SLOT_END;
+ static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
+
+public:
+ static const int DATA_TOTAL_COST = 0;
+
+private:
+ shared_ptr<Container> resultSlots;
+
+ // 4J Stu - anonymous class here now RepairContainer
+ shared_ptr<Container> repairSlots;
+
+ Level *level;
+ int x, y, z;
+
+public:
+ int cost;
+
+private:
+ int repairItemCountCost;
+ wstring itemName;
+ shared_ptr<Player> player;
+
+public:
+ using AbstractContainerMenu::slotsChanged;
+
+ AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player);
+
+ void slotsChanged(shared_ptr<Container> container);
+ void createResult();
+ void sendData(int id, int value);
+ void addSlotListener(ContainerListener *listener);
+ void setData(int id, int value);
+ void removed(shared_ptr<Player> player);
+ bool stillValid(shared_ptr<Player> player);
+ shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
+ void setItemName(const wstring &name);
+};