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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/AbstractProjectileDispenseBehavior.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/AbstractProjectileDispenseBehavior.cpp')
-rw-r--r--Minecraft.World/AbstractProjectileDispenseBehavior.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/Minecraft.World/AbstractProjectileDispenseBehavior.cpp b/Minecraft.World/AbstractProjectileDispenseBehavior.cpp
new file mode 100644
index 00000000..ccff196f
--- /dev/null
+++ b/Minecraft.World/AbstractProjectileDispenseBehavior.cpp
@@ -0,0 +1,48 @@
+#include "stdafx.h"
+
+#include "AbstractProjectileDispenseBehavior.h"
+#include "DispenserTile.h"
+#include "Projectile.h"
+#include "Level.h"
+#include "LevelEvent.h"
+#include "ItemInstance.h"
+
+shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ Level *world = source->getWorld();
+ if ( world->countInstanceOf(eTYPE_PROJECTILE, false) >= Level::MAX_DISPENSABLE_PROJECTILES )
+ {
+ return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
+ }
+
+ Position *position = DispenserTile::getDispensePosition(source);
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+
+ shared_ptr<Projectile> projectile = getProjectile(world, position);
+
+ delete position;
+
+ projectile->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty());
+ world->addEntity(dynamic_pointer_cast<Entity>(projectile));
+
+ dispensed->remove(1);
+ return dispensed;
+}
+
+void AbstractProjectileDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ if (outcome != LEFT_ITEM)
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+}
+
+float AbstractProjectileDispenseBehavior::getUncertainty()
+{
+ return 6.0f;
+}
+
+float AbstractProjectileDispenseBehavior::getPower()
+{
+ return 1.1f;
+}