From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- .../AbstractProjectileDispenseBehavior.cpp | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Minecraft.World/AbstractProjectileDispenseBehavior.cpp (limited to 'Minecraft.World/AbstractProjectileDispenseBehavior.cpp') diff --git a/Minecraft.World/AbstractProjectileDispenseBehavior.cpp b/Minecraft.World/AbstractProjectileDispenseBehavior.cpp new file mode 100644 index 00000000..ccff196f --- /dev/null +++ b/Minecraft.World/AbstractProjectileDispenseBehavior.cpp @@ -0,0 +1,48 @@ +#include "stdafx.h" + +#include "AbstractProjectileDispenseBehavior.h" +#include "DispenserTile.h" +#include "Projectile.h" +#include "Level.h" +#include "LevelEvent.h" +#include "ItemInstance.h" + +shared_ptr AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr dispensed, eOUTCOME &outcome) +{ + Level *world = source->getWorld(); + if ( world->countInstanceOf(eTYPE_PROJECTILE, false) >= Level::MAX_DISPENSABLE_PROJECTILES ) + { + return DefaultDispenseItemBehavior::execute(source, dispensed, outcome); + } + + Position *position = DispenserTile::getDispensePosition(source); + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + + shared_ptr projectile = getProjectile(world, position); + + delete position; + + projectile->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty()); + world->addEntity(dynamic_pointer_cast(projectile)); + + dispensed->remove(1); + return dispensed; +} + +void AbstractProjectileDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } +} + +float AbstractProjectileDispenseBehavior::getUncertainty() +{ + return 6.0f; +} + +float AbstractProjectileDispenseBehavior::getPower() +{ + return 1.1f; +} -- cgit v1.2.3