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authorrtm516 <rtm516@users.noreply.github.com>2026-03-17 21:39:22 +0000
committerGitHub <noreply@github.com>2026-03-17 16:39:22 -0500
commit02a5961f39673be403fda3edbf6fb1265bd93477 (patch)
treeade5f3cfd70fcb6e0add6492f182cc571bec7f3a /Minecraft.Server/Windows64
parent1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff)
Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
Diffstat (limited to 'Minecraft.Server/Windows64')
-rw-r--r--Minecraft.Server/Windows64/postbuild_server.ps165
1 files changed, 0 insertions, 65 deletions
diff --git a/Minecraft.Server/Windows64/postbuild_server.ps1 b/Minecraft.Server/Windows64/postbuild_server.ps1
deleted file mode 100644
index 27451ba2..00000000
--- a/Minecraft.Server/Windows64/postbuild_server.ps1
+++ /dev/null
@@ -1,65 +0,0 @@
-param(
- [string]$OutDir,
- [string]$ProjectRoot,
- [string]$Configuration
-)
-
-if ([string]::IsNullOrWhiteSpace($OutDir)) {
- throw "OutDir is required."
-}
-
-if ([string]::IsNullOrWhiteSpace($ProjectRoot)) {
- $ProjectRoot = Resolve-Path (Join-Path $PSScriptRoot "..\\..")
-}
-
-if ([string]::IsNullOrWhiteSpace($Configuration)) {
- $Configuration = "Debug"
-}
-
-$OutDir = [System.IO.Path]::GetFullPath($OutDir)
-$ProjectRoot = [System.IO.Path]::GetFullPath($ProjectRoot)
-$ClientRoot = Join-Path $ProjectRoot "Minecraft.Client"
-
-Write-Host "Server post-build started. OutDir: $OutDir"
-
-function Ensure-Dir([string]$path) {
- if (-not (Test-Path $path)) {
- New-Item -ItemType Directory -Path $path -Force | Out-Null
- }
-}
-
-function Copy-Tree-IfExists([string]$src, [string]$dst) {
- if (Test-Path $src) {
- Ensure-Dir $dst
- xcopy /q /y /i /s /e /d "$src" "$dst" 2>$null | Out-Null
- }
-}
-
-function Copy-File-IfExists([string]$src, [string]$dst) {
- if (Test-Path $src) {
- $dstDir = Split-Path -Parent $dst
- Ensure-Dir $dstDir
- xcopy /q /y /d "$src" "$dstDir" 2>$null | Out-Null
- }
-}
-
-function Copy-FirstExisting([string[]]$candidates, [string]$dstFile) {
- foreach ($candidate in $candidates) {
- if (Test-Path $candidate) {
- Copy-File-IfExists $candidate $dstFile
- return
- }
- }
-}
-
-# Dedicated server only needs core resources for current startup path.
-Copy-File-IfExists (Join-Path $ClientRoot "Common\\Media\\MediaWindows64.arc") (Join-Path $OutDir "Common\\Media\\MediaWindows64.arc")
-Copy-Tree-IfExists (Join-Path $ClientRoot "Common\\res") (Join-Path $OutDir "Common\\res")
-Copy-Tree-IfExists (Join-Path $ClientRoot "Windows64\\GameHDD") (Join-Path $OutDir "Windows64\\GameHDD")
-
-# Runtime DLLs.
-Copy-FirstExisting @(
- (Join-Path $ClientRoot "Windows64\\Iggy\\lib\\redist64\\iggy_w64.dll"),
- (Join-Path $ProjectRoot ("x64\\{0}\\iggy_w64.dll" -f $Configuration))
-) (Join-Path $OutDir "iggy_w64.dll")
-