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authorFayaz Shaikh <61674751+fayaz12g@users.noreply.github.com>2026-03-04 14:13:58 -0500
committerGitHub <noreply@github.com>2026-03-05 02:13:58 +0700
commit9372887aef95bf08b83d1e0d4145fa4a6fd6bc3a (patch)
tree54913a067ceac833732eed76aff13792f669229f /Minecraft.Client/glWrapper.cpp
parent592282495033e794106d6e5fc893a947211b9c83 (diff)
Fix for any aspect ratio in 3D Environments (#320)
* Add initial AnyAspectRatio support * Remove some logic that didn't work * Remove rogue back slash * Remove more remnants * Update UILayer.h * Update some comments * Remove WIP UI changes * Fix diffs * Remove UI resize call from `UpdateAspectRatio` * handle merge conflict * Update to C++ style static cast * Fix syntax
Diffstat (limited to 'Minecraft.Client/glWrapper.cpp')
-rw-r--r--Minecraft.Client/glWrapper.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp
index 540271b9..a356e674 100644
--- a/Minecraft.Client/glWrapper.cpp
+++ b/Minecraft.Client/glWrapper.cpp
@@ -48,13 +48,11 @@ void glLoadIdentity()
RenderManager.MatrixSetIdentity();
}
-extern int g_iScreenWidth;
-extern int g_iScreenHeight;
-
+// AAR - Use calculated aspect ratio to support dynamic resizing
+extern float g_iAspectRatio;
void gluPerspective(float fovy, float aspect, float zNear, float zFar)
{
- float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight;
- RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar);
+ RenderManager.MatrixPerspective(fovy, g_iAspectRatio, zNear, zFar);
}
void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)