From 9372887aef95bf08b83d1e0d4145fa4a6fd6bc3a Mon Sep 17 00:00:00 2001 From: Fayaz Shaikh <61674751+fayaz12g@users.noreply.github.com> Date: Wed, 4 Mar 2026 14:13:58 -0500 Subject: Fix for any aspect ratio in 3D Environments (#320) * Add initial AnyAspectRatio support * Remove some logic that didn't work * Remove rogue back slash * Remove more remnants * Update UILayer.h * Update some comments * Remove WIP UI changes * Fix diffs * Remove UI resize call from `UpdateAspectRatio` * handle merge conflict * Update to C++ style static cast * Fix syntax --- Minecraft.Client/glWrapper.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'Minecraft.Client/glWrapper.cpp') diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp index 540271b9..a356e674 100644 --- a/Minecraft.Client/glWrapper.cpp +++ b/Minecraft.Client/glWrapper.cpp @@ -48,13 +48,11 @@ void glLoadIdentity() RenderManager.MatrixSetIdentity(); } -extern int g_iScreenWidth; -extern int g_iScreenHeight; - +// AAR - Use calculated aspect ratio to support dynamic resizing +extern float g_iAspectRatio; void gluPerspective(float fovy, float aspect, float zNear, float zFar) { - float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight; - RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar); + RenderManager.MatrixPerspective(fovy, g_iAspectRatio, zNear, zFar); } void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar) -- cgit v1.2.3