diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ZombieRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ZombieRenderer.cpp | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 5408736d..7fd2d201 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -4,6 +4,10 @@ #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "ZombieRenderer.h" +ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE); +ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE); +ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(TN_MOB_ZOMBIE_VILLAGER); + ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) { modelVersion = 1; @@ -34,7 +38,7 @@ void ZombieRenderer::createArmorParts() villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); } -int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +int ZombieRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a) { shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); @@ -48,7 +52,24 @@ void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double HumanoidMobRenderer::render(_mob, x, y, z, rot, a); } -void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +ResourceLocation *ZombieRenderer::getTextureLocation(shared_ptr<Entity> entity) +{ + shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(entity); + + // TODO Extract this clusterfck into 3 renderers + if ( entity->instanceof(eTYPE_PIGZOMBIE) ) + { + return &ZOMBIE_PIGMAN_LOCATION; + } + + if (mob->isVillager()) + { + return &ZOMBIE_VILLAGER_LOCATION; + } + return &ZOMBIE_LOCATION; +} + +void ZombieRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a) { shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); @@ -80,7 +101,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob) humanoidModel = (HumanoidModel *) model; } -void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) { shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); if (mob->isConverting()) |
