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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ZombieRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
-rw-r--r--Minecraft.Client/ZombieRenderer.cpp27
1 files changed, 24 insertions, 3 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
index 5408736d..7fd2d201 100644
--- a/Minecraft.Client/ZombieRenderer.cpp
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -4,6 +4,10 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "ZombieRenderer.h"
+ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE);
+ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE);
+ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(TN_MOB_ZOMBIE_VILLAGER);
+
ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f)
{
modelVersion = 1;
@@ -34,7 +38,7 @@ void ZombieRenderer::createArmorParts()
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
-int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
+int ZombieRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
@@ -48,7 +52,24 @@ void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
-void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+ResourceLocation *ZombieRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(entity);
+
+ // TODO Extract this clusterfck into 3 renderers
+ if ( entity->instanceof(eTYPE_PIGZOMBIE) )
+ {
+ return &ZOMBIE_PIGMAN_LOCATION;
+ }
+
+ if (mob->isVillager())
+ {
+ return &ZOMBIE_VILLAGER_LOCATION;
+ }
+ return &ZOMBIE_LOCATION;
+}
+
+void ZombieRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
@@ -80,7 +101,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
humanoidModel = (HumanoidModel *) model;
}
-void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())