From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/ZombieRenderer.cpp | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/ZombieRenderer.cpp') diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 5408736d..7fd2d201 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -4,6 +4,10 @@ #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "ZombieRenderer.h" +ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE); +ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE); +ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(TN_MOB_ZOMBIE_VILLAGER); + ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) { modelVersion = 1; @@ -34,7 +38,7 @@ void ZombieRenderer::createArmorParts() villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); } -int ZombieRenderer::prepareArmor(shared_ptr _mob, int layer, float a) +int ZombieRenderer::prepareArmor(shared_ptr _mob, int layer, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); @@ -48,7 +52,24 @@ void ZombieRenderer::render(shared_ptr _mob, double x, double y, double HumanoidMobRenderer::render(_mob, x, y, z, rot, a); } -void ZombieRenderer::additionalRendering(shared_ptr _mob, float a) +ResourceLocation *ZombieRenderer::getTextureLocation(shared_ptr entity) +{ + shared_ptr mob = dynamic_pointer_cast(entity); + + // TODO Extract this clusterfck into 3 renderers + if ( entity->instanceof(eTYPE_PIGZOMBIE) ) + { + return &ZOMBIE_PIGMAN_LOCATION; + } + + if (mob->isVillager()) + { + return &ZOMBIE_VILLAGER_LOCATION; + } + return &ZOMBIE_LOCATION; +} + +void ZombieRenderer::additionalRendering(shared_ptr _mob, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); @@ -80,7 +101,7 @@ void ZombieRenderer::swapArmor(shared_ptr mob) humanoidModel = (HumanoidModel *) model; } -void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) +void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) { shared_ptr mob = dynamic_pointer_cast(_mob); if (mob->isConverting()) -- cgit v1.2.3