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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/ZombieRenderer.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
-rw-r--r--Minecraft.Client/ZombieRenderer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
index 5408736d..b2125701 100644
--- a/Minecraft.Client/ZombieRenderer.cpp
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -34,28 +34,28 @@ void ZombieRenderer::createArmorParts()
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
-int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
+int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
- shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
}
-void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
+void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
- shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
-void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
- shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::additionalRendering(_mob, a);
}
-void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
+void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
{
if (mob->isVillager())
{
@@ -80,9 +80,9 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
humanoidModel = (HumanoidModel *) model;
}
-void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
- shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
+ std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);