diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/ZombieRenderer.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ZombieRenderer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 5408736d..b2125701 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -34,28 +34,28 @@ void ZombieRenderer::createArmorParts() villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); } -int ZombieRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a) { - shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); + std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); return HumanoidMobRenderer::prepareArmor(_mob, layer, a); } -void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) +void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) { - shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); + std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); HumanoidMobRenderer::render(_mob, x, y, z, rot, a); } -void ZombieRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) { - shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); + std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); HumanoidMobRenderer::additionalRendering(_mob, a); } -void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob) +void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob) { if (mob->isVillager()) { @@ -80,9 +80,9 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob) humanoidModel = (HumanoidModel *) model; } -void ZombieRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a) { - shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); + std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); if (mob->isConverting()) { bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); |
