From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/ZombieRenderer.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'Minecraft.Client/ZombieRenderer.cpp') diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 5408736d..b2125701 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -34,28 +34,28 @@ void ZombieRenderer::createArmorParts() villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); } -int ZombieRenderer::prepareArmor(shared_ptr _mob, int layer, float a) +int ZombieRenderer::prepareArmor(std::shared_ptr _mob, int layer, float a) { - shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); return HumanoidMobRenderer::prepareArmor(_mob, layer, a); } -void ZombieRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) +void ZombieRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { - shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); HumanoidMobRenderer::render(_mob, x, y, z, rot, a); } -void ZombieRenderer::additionalRendering(shared_ptr _mob, float a) +void ZombieRenderer::additionalRendering(std::shared_ptr _mob, float a) { - shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = dynamic_pointer_cast(_mob); swapArmor(mob); HumanoidMobRenderer::additionalRendering(_mob, a); } -void ZombieRenderer::swapArmor(shared_ptr mob) +void ZombieRenderer::swapArmor(std::shared_ptr mob) { if (mob->isVillager()) { @@ -80,9 +80,9 @@ void ZombieRenderer::swapArmor(shared_ptr mob) humanoidModel = (HumanoidModel *) model; } -void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) +void ZombieRenderer::setupRotations(std::shared_ptr _mob, float bob, float bodyRot, float a) { - shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = dynamic_pointer_cast(_mob); if (mob->isConverting()) { bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); -- cgit v1.2.3