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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/ZombieRenderer.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
-rw-r--r--Minecraft.Client/ZombieRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
index 7fd2d201..10d13b26 100644
--- a/Minecraft.Client/ZombieRenderer.cpp
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -14,11 +14,11 @@ ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1
defaultModel = humanoidModel;
villagerModel = new VillagerZombieModel();
- defaultArmorParts1 = NULL;
- defaultArmorParts2 = NULL;
+ defaultArmorParts1 = nullptr;
+ defaultArmorParts2 = nullptr;
- villagerArmorParts1 = NULL;
- villagerArmorParts2 = NULL;
+ villagerArmorParts1 = nullptr;
+ villagerArmorParts2 = nullptr;
createArmorParts();
}
@@ -98,7 +98,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
armorParts2 = defaultArmorParts2;
}
- humanoidModel = (HumanoidModel *) model;
+ humanoidModel = static_cast<HumanoidModel *>(model);
}
void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
@@ -106,7 +106,7 @@ void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
- bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);
+ bodyRot += static_cast<float>(cos(mob->tickCount * 3.25) * PI * .25f);
}
HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
} \ No newline at end of file