diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/ZombieRenderer.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ZombieRenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 7fd2d201..10d13b26 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -14,11 +14,11 @@ ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1 defaultModel = humanoidModel; villagerModel = new VillagerZombieModel(); - defaultArmorParts1 = NULL; - defaultArmorParts2 = NULL; + defaultArmorParts1 = nullptr; + defaultArmorParts2 = nullptr; - villagerArmorParts1 = NULL; - villagerArmorParts2 = NULL; + villagerArmorParts1 = nullptr; + villagerArmorParts2 = nullptr; createArmorParts(); } @@ -98,7 +98,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob) armorParts2 = defaultArmorParts2; } - humanoidModel = (HumanoidModel *) model; + humanoidModel = static_cast<HumanoidModel *>(model); } void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) @@ -106,7 +106,7 @@ void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); if (mob->isConverting()) { - bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); + bodyRot += static_cast<float>(cos(mob->tickCount * 3.25) * PI * .25f); } HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a); }
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