From 28614b922fb77149a54da1a87bebfbc98736f296 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sun, 8 Mar 2026 19:08:36 -0400 Subject: Modernize project codebase (#906) * Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR --- Minecraft.Client/ZombieRenderer.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Minecraft.Client/ZombieRenderer.cpp') diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 7fd2d201..10d13b26 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -14,11 +14,11 @@ ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1 defaultModel = humanoidModel; villagerModel = new VillagerZombieModel(); - defaultArmorParts1 = NULL; - defaultArmorParts2 = NULL; + defaultArmorParts1 = nullptr; + defaultArmorParts2 = nullptr; - villagerArmorParts1 = NULL; - villagerArmorParts2 = NULL; + villagerArmorParts1 = nullptr; + villagerArmorParts2 = nullptr; createArmorParts(); } @@ -98,7 +98,7 @@ void ZombieRenderer::swapArmor(shared_ptr mob) armorParts2 = defaultArmorParts2; } - humanoidModel = (HumanoidModel *) model; + humanoidModel = static_cast(model); } void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, float bodyRot, float a) @@ -106,7 +106,7 @@ void ZombieRenderer::setupRotations(shared_ptr _mob, float bob, fl shared_ptr mob = dynamic_pointer_cast(_mob); if (mob->isConverting()) { - bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); + bodyRot += static_cast(cos(mob->tickCount * 3.25) * PI * .25f); } HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a); } \ No newline at end of file -- cgit v1.2.3