diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/ZombieRenderer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ZombieRenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp index 10d13b26..7fd2d201 100644 --- a/Minecraft.Client/ZombieRenderer.cpp +++ b/Minecraft.Client/ZombieRenderer.cpp @@ -14,11 +14,11 @@ ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1 defaultModel = humanoidModel; villagerModel = new VillagerZombieModel(); - defaultArmorParts1 = nullptr; - defaultArmorParts2 = nullptr; + defaultArmorParts1 = NULL; + defaultArmorParts2 = NULL; - villagerArmorParts1 = nullptr; - villagerArmorParts2 = nullptr; + villagerArmorParts1 = NULL; + villagerArmorParts2 = NULL; createArmorParts(); } @@ -98,7 +98,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob) armorParts2 = defaultArmorParts2; } - humanoidModel = static_cast<HumanoidModel *>(model); + humanoidModel = (HumanoidModel *) model; } void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) @@ -106,7 +106,7 @@ void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); if (mob->isConverting()) { - bodyRot += static_cast<float>(cos(mob->tickCount * 3.25) * PI * .25f); + bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); } HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a); }
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