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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/ZombieRenderer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/ZombieRenderer.cpp')
-rw-r--r--Minecraft.Client/ZombieRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ZombieRenderer.cpp b/Minecraft.Client/ZombieRenderer.cpp
index 10d13b26..7fd2d201 100644
--- a/Minecraft.Client/ZombieRenderer.cpp
+++ b/Minecraft.Client/ZombieRenderer.cpp
@@ -14,11 +14,11 @@ ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1
defaultModel = humanoidModel;
villagerModel = new VillagerZombieModel();
- defaultArmorParts1 = nullptr;
- defaultArmorParts2 = nullptr;
+ defaultArmorParts1 = NULL;
+ defaultArmorParts2 = NULL;
- villagerArmorParts1 = nullptr;
- villagerArmorParts2 = nullptr;
+ villagerArmorParts1 = NULL;
+ villagerArmorParts2 = NULL;
createArmorParts();
}
@@ -98,7 +98,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
armorParts2 = defaultArmorParts2;
}
- humanoidModel = static_cast<HumanoidModel *>(model);
+ humanoidModel = (HumanoidModel *) model;
}
void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
@@ -106,7 +106,7 @@ void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl
shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
- bodyRot += static_cast<float>(cos(mob->tickCount * 3.25) * PI * .25f);
+ bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);
}
HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
} \ No newline at end of file