aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 21:50:44 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 21:50:44 +0800
commit5fa4418adb5076d9bd4f923817a36a8d78dffb5f (patch)
tree37d98f2a921c7383f6e8bbd8f64b00a5c16b4570 /Minecraft.Client/Windows64/Windows64_Minecraft.cpp
parent71daf43d998ba998e66740c3266184a853eb2856 (diff)
feat: implement per-frame mouse look for reduced input latency on Windows
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp')
-rw-r--r--Minecraft.Client/Windows64/Windows64_Minecraft.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
index 472d10a6..0cbfd90f 100644
--- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
+++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp
@@ -1077,6 +1077,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Render game graphics.
if(app.GetGameStarted())
{
+ pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render)
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}