From 5fa4418adb5076d9bd4f923817a36a8d78dffb5f Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 21:50:44 +0800 Subject: feat: implement per-frame mouse look for reduced input latency on Windows --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Minecraft.Client/Windows64/Windows64_Minecraft.cpp') diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index 472d10a6..0cbfd90f 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -1077,6 +1077,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, // Render game graphics. if(app.GetGameStarted()) { + pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render) pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } -- cgit v1.2.3